With all this talk of Old School and New School going on these days I’ve got to wondering. In fact it was a comment on Game Of States latest post that gave me a good kick. I don’t judge a game by how it plays instead I judge a GM by how he preps and runs that game. Ideally I shouldn’t be able to tell what system is being used apart from the very basic game/combat mechanics. That’s how I like my games run.
If I were to ask you to prepare a gaming session for a bunch of random new players using your favoured system how would you go about it? There are a few examples that jump straight to mind.
- Sandbox it. Throw the players into the random town and make up everything as you go.
- Grab a book that you know inside out and have the players run through a few of the chapters.
- Take a film and stretch it out a little. This takes away having to create locations from scratch as you can beg/borrow/steal almost everything from scenes.
- Go for that Lvl 1-4 adventure you picked up years ago and never had the chance to run before.
- Throw them in to your current campaign setting and roll with whatever happens.
They are all valid methods but if I’m completely honest if you didn’t go for options one or five I’d be less likely to play in your game. It’s completely hypocritical of me as I regularly use two and three for my campaigns but I want the GM/DM/ST/whatever you want to call yourself to be able to think on thier feet and accept anything the players manage to achieve or mess up.
So if you did only have 10 minutes to create this n00bfest I mentioned how would you go about getting it ready and running it?