Ever since playing my first tournament at Spellbound Games I’ve been looking forward to this tournament. I didn’t think I’d get through to any games in Livingston so I thought this was going to be my next tournament and fixated a little on it. Anyway as it turned out I have managed to get through there a few times and have enjoyed every minute of it.
The Mean City Mash was the Glasgow Henchman Barry’s first major Malifaux tournament and it coincided with the gaming clubs Spencer Warner Memorial Gaming Day. This meant there would be plenty of other games going on around the hall to have a look at during down time.
I had to get there first though. Just as I made it on to the motorway as we left to drop the kids off at their grandparents for the day the fuel warning light came on. Nothing to worry about normally but it’s a ‘new’ car to us and we have no idea how far the car will go from that light going on until it stops in the middle of the road. As I got to within 50m of the first petrol station I came across the engine cut out and we coasted into the forecourt. I think it’s safe to say that light gives us about 10 miles! Anyway I just made it for the start of the day which I really didn’t think would happen at one point.
We ended up having 10 players for the day, including Barry to round out the numbers, and with the tables all set up the first pairings were announced and we got on with the day.
I’d struggled to decide on a crew for the day so managed to thin it down to three different choices. With the help of one of the other players who’s name I’ll keep quite as they randomly chose my crew. I aimed to blame any defeats on their choice and had hoped to bring a nerf gun to shoot them with whenever I lost… I forgot to bring it though. What I ended up playing with was Lady Justice, Lucius, Executioner, Scales of Justice and two Guild Hounds.
Game One – Shared Slaughter
I was paired up with David Hamilton yet again for the first game. This time he was playing Nicodemus rather than his usual Guild crews and yet again I was coming up against a crew I’d never played before. I honestly didn’t think I had much chance so basically chose two schemes that I thought I would either have no chance in getting or would possibly have a slim chance with. With that in mind I chose Raid and Exterminate (dogs) whilst David chose Bodyguard on Nico and Grudge against the Executioner.
On turn one I ran Lucius forward and slingshot the Executioner forward. I was amazed how that worked and spent most of my time shouting ‘WOW’ over and over in my head. On the second turn I took down Dave’s Rogue Necromancy and was building in confidence whilst Nico sat in his corner churning out more undead. I moved Lucius forward expecting to slingshot Lady J only to cast the spell and find she was sitting just over 19 inches away. Bugger. So my plans started changing so that I could move him back into range and then David engaged him in melee.
Turn three I lost my Executioner, one of my hounds was poisoned and Lucius tried and failed twice to disengage and ended up sacrificing the un-poisoned hound by mistake in order to reactivate. I then failed to disengage him with both attempts yet again. I had been recording everything that had happened so far for this write up but after all this it went right out the window.
By this point I gave up and just ran Lady J forward. I just managed to get her into combat and had hit one of his minions that badly that I think I had a three card positive flip for damage to flip and just as my hand went down to do this Barry called the last card flip. Dave tried to encourage Barry to let me flip as it could change the result of the game but quite rightly I never got to do that. As it turned out Dave won the strategy with 13ss worth of my guys killed against my 10ss of his guys killed. He got both his schemes and despite him killing all but one of his dogs I never managed to catch up with the last one. The final score was 6-0 to Dave oh and he had about 32ss of models on the table at the end. Safe to say it was a walkover in that regard though I’m very happy he didn’t wipe me out like last time.
Game Two – Deliver the Message
Next up was Paul and his Sonnia crew. Despite owning and painting almost all the Malifaux figures he’d actually only just started playing the game himself although he’d demoed it quite a bit for folk. We both took the same schemes, Hold Out and Kill Protegee (Executioner) for Paul and Kill Protegee (Francisco) for myself.
This time I had a bit more of a clue what to do but I still got the timing wrong. I ran Lucius up the board once Sonnia had activated and slingshoted Lady J up aiming for Sonnia in the hope that I’d get within the two inches I’d need to deliver the message on activation. It didn’t work that way though as I was short and had to move her up into range. The next turn Perdita delivered the message first and I used up my two actions to deliver the message and then hit her with my last melee action. She had her inferno thing up though so I was going to take damage one way or another. I hit her with a ram for a negative flip I think and pulled the Red Joker on Damage and then pulled another severe on the extra flip. Fourteen hits took her right down and even a damage limitation flip didn’t save her.
Soon after that the stalkers started popping and setting each other off. Paul took down my Executioner and I took down Francisco meaning we had to make a run for our opposing deployment zones and try and stop each other getting in to our own. Lady J sat in Paul’s denying him VP’s for hold out whilst a hound took out the last stalker and Lucius and my totem took out the Austringer that was running down my right flank.
I’d wiped him out and we both thought I’d won. And then we counted up the scores only to find it was a 6-6 draw. We were both amazed by this and had loved every minute of it.
Game 3 – Contain Power
I was drawn against Barry for this one. I always dread this as he’s the Henchman and knows his stuff and he’s also pretty good with his Lillith Crew. He’d brought the box set with him so was fully soulstoned up which made me worry even more. With Mook playing Lillith I have seen plenty of times just what she’s capable of and I’d never managed to best her in combat. I had a new model though so in for a penny and all that…
Again I pushed Lucius forward but had intentionally placed Lady J and Lucius in the centre of the board so that I could get as far forward as possible with the slingshot. When it came time to move her I don’t thin Barry realised what he’d done in moving Lillith to where she was as we went straight into combat on the first round and by the second round we’d used up all our soulstones and Lady J was the only one still standing of the two. My troops picked off the mature nephilim after that but his tots kept hitting their flay trigger and my crew started falling fast.
In the end it was a 4-4 draw with Barry hitting his schemes I think and myself getting the strategy VP’s. It was quick and dirty and I really don’t remember much about it!
I loved the day with my only criticism being that everyone else was too slow! I think my last two games finished up 30 minutes early because we got into it so quickly thanks to Lucius facilitating Lady Justice making peoples day end quickly. For me the day was a resounding success with a LDD record which despite not winning I’m claiming as my most successful tournament result to date. I don’t count the wins but I count the losses! I think I came in 5th but I’ll happily be corrected if I’m wrong.
David Hamilton came first with David McGuire and Mark B picking up second and third. Alan picked up the best painted crew award for his Ortegas and Peter picked up the wooden spoon which I honestly thought I’d be fighting for.
All in all a very successful day of Malifaux!