Black Stuff – D&D 4th Edition

Let me introduce the Gelatinous Cube’s Irish cousin


Black Stuff – Level 7 Elite Brute

Large natural beast (blind, ooze) XP 500
Initiative +4 Senses Perception +3; tremorsense 5
HP 170; Bloodied 85
AC 18; Fortitude 19, Reflex 11, Will 11
Immune gaze; Resist 10 acid
Saving Throws +2
Speed 2; see also engulf
Action Points 1
Slam (standard; at-will)
+10 vs. Fortitude; 1d6 + 4 damage, and the target is immobilized
(save ends).
Engulf (standard; at-will) ✦ Alcohol
The black stuff attacks one or two Medium or smaller targets; +10 vs. Reflex (automatically hits an immobilized creature). On a hit, the target is grabbed and pulled into the stuff’s space; the target is dazed and takes ongoing 6 damage until it escapes the grab. A creature that escapes the grab shifts to a square of its choosing adjacent to the cube but is intoxicated for a number of hours equal to the number of rounds they remained within the stuff. The black stuff can move normally while creatures are engulfed within it.
Foam Head
Due to the creamy foam found on top many adventurers walking through a dark dungeon do not see the black body hanging below.(Perception DC 25) or until it attacks. Creatures that fail to notice the black stuff might walk into it, automatically becoming engulfed.
Alignment Unaligned Languages
Skills Stealth +5
Str 16 (+4) Dex 12 (+4) Wis 11 (+3)
Con 17 (+5) Int 1 (–3) Cha 1 (–3)

Black Stuff Tactics
Black Stuff tend to stand in corners gentle swaying but when they move they never go in a straight line. Staggering one way and then another with no real direction is it’s general mode of travel so it is very hard to predict it’s movements.

St Patrick's Day RPG Carnival

St Patrick’s Day RPG Carnival
The Game Traveller is hosting a day long blogging Carnival for St Patrick’s Day. Anything Irish and RPG related is game so get along and get your own entry posted.

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