Just over a week ago Greywulf wrote an entry about molding your playing group around the idea of a superhero team. Everything from team name to matching outfits was mentioned but it managed to fire my memory into overdrive when it mentioned strongholds. It’s something I’ve not done for years but someone in our group would always end up either taking over an existing building or creating one from scratch if they had the time and resources. It would almost always be left to me to design them however but I always enjoyed that side of things.
A quick personal and educational history lesson. When I was at school the exams you sat when you were 16 were just changing from O Levels to Standard Grade style papers. In fact by the time it came for me to sit those exams my school only did one O Level course and it was the last year they would be running it. Guess who took that class? I loved Technical Drawing so much that it was basicalluy the only class outwith Computing that I looked forward to each week. In my prelim exam I was the only person in Scotland to score a perfect 100% and apparently my teacher found out I scored a 99% in the final exam. Either way I was good at it so you can understand now why I didn’t mind when it came to designing the strongholds.
Something that always annoyed me about the systems we played was that they either went one of two ways. You were either told that at a certain level you could build a stronghold and gave you a very basic set of rules and descriptions for doing so or you had books like Castles and Ruins for Rolemaster that broke it down to the level where were almost having to work out how much to pay each labourer and when he’d take his tea breaks. We ended up throwing all those rules out the window though and basically allowing the players to design anything they wanted and the GM would come up with a price and a time scale for building it. Once that was agreed the player would bring me a rough sketch and I’d draft it up from there. The same would happen for any vehicles or spaceships for our sci-fi games except it would usually be the GM that would ask me to do that for them.


I was flicking through my old tech drawing papers the other day and came across what was possibly my favourite, if not the most simplistic, building we ever designed and used. During a D&D Mystara campaign we had spent the best part of 3 months real-time fighting our way through undead infested swamps before finally banishing what ever evil being was at the centre of the infestation. At the end of the day our party found the treasure trove but missed one of the side chambers. Being a Cleric I stayed behind for a few days to try and make some changes to the land around me and finally stumbled upon the remaining treasure. Being a holy man I decided that it was put to better use by building a church on this god forsaken land than filling the rucksacks of my fellow adventurers. I’ve never quite worked out whether that was my character being selfish and greedy or trying to do the right thing. I did it anyway.
So after a few weeks going back and forth between the DM and myself we finally came up with the above design for my church. It is a very simple design but all I could build with the limited funds. Eventually my church sent a couple of clerics to help with the rebuilding of the land and by the time the campaign ended a small village had sprouted up around the outside of the walls. We were right in the heart of the wasted lands but we were gradually clawing it back for the living.
I loved drawing the castles, buildings and vehicles over the years. I just wish more of them had survived.