The Games Of Campaigns Past

I’ve been going over past games and remembering the old systems I used to play and I’ve came to realise that I really miss playing some of them. It could be the rose tinted spectacles but I do really miss them.

  • Runequest
    This was the second system I bought. It took me about 2 years to actually work out how to run a game and it took a good 6 months for me to understand how to draw up a character. I loved the look and style of the system though. In fact any game that has giant ducks as a monster becomes a must buy! To this day I have no idea what actually happened to my rule books as all have left is the Griffin Island adventure.
  • Ars Majica
    This was a game that I’ve never actually owned. One of our regular group and my brother split the buying of the books to ease the cost but they have long since parted way as best friends. This has left me to inherit half of the books needed to run the system which other than giving me something to read doesn’t actually let me run any games. I really enjoyed the medieval style of the world and gameplay but we never played it for long enough to explore much further that our initial starting areas.

    Mechwarrior
    I’ve played this game a grand total of once. I’ve never been much of a mech fan but when I got my hands on a Battletech game for my computer many moons ago I loved it. In fact I think I have a copy for one of my emulators kicking about. I think it’s because of the fascination I had with that game that I loved Mechwarrior so much. I could take or leave Battletech though.

  • Cyberpunk 2020
    Now heres a game I was facinated with throughout my teenage years. I still think I’ve only ever racked up two or three games mind you with the system. It hasn’t stopped me trying to merge the setting with WOD against my groups will for the last seven or eight years though. I love tech stuff and combining that with my favourite hobby means even when I’m playing a D&D game I’m wondering how I can get a gnome inventor to come up with a decent robotic arm or to fit a targetter to my bow. to this day it’s my favourite setting.
  • Rolemaster
    This one is sort of a cheat. I ran this one not that long ago but I get the feeling my players really did begin to appreciate why it ended up being called Rollmaster by it’s critics. I loved the level of detail you could get with your characters and coming from computer geek stock the fact you have so many charts and tables made my heart all fluttery.

I think it’s time to fire up the ebay-mobile and see just how many of my missing books I can track down.

[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]

Do You Remember The First Time?

I’ve been trying to think back over my first games, my first characters and my first sessions as a GM and do you know what? I think I may have mixed up a few of my firsts.

My first gaming session and my first character are well documented thanks to my drug fueled GM and his knack for memorable sessions. Where my memory has started to slip though is in my very first GM’ing session. I could have sworn it was for a Rolemaster game where I threw dragons on an hourly basis at my friends Arch Mage and Warrior Monk. In fact I was so convinced of this until I tried to remember the Spacemaster games I used to run.

spaceship

One summer when I was about 14 I had picked up a copy of the Spacemaster box set from the Virgin Megastore in Glasgow. It was the first ruleset I actually owned as until then every game we played was owned by either Joe or Chris. There was nothing wrong with this but being 14 it was very much a case of getting half way through a campaign and then falling out with one of my friends who then took their books and went home. My parents were going away for the weekend and taking my brother with them so I had the house to myself on the Saturday and Sunday. I locked myself away for those days in an attempt to learn all the rules so that the following weekend I could run the game. My friends wouldn’t hear of it though as knowing I would have an empty house they all wanted to come over and stay. that wasn’t going to happen though as I was determined to get these rules into my head. I told a white lie in that I was actually going away with my parents in an attempt to stop them coming round. They still did as they knew fine well that by the time I had told them this my parents had already been away for 4 hours.

So anyway I sat in front of the TV with my years supply of Irn Bru and a bag full of snack food and went to it. I’ve no idea what time I was awake until but I remember waking up in a heap on the floor with my face in the middle of the star map that was included in the set. You can still see the drool marks if you hold it up to the light! By about 7pm on the Sunday night I had drawn up a few characters and ran through a couple of combat scenarios so that I knew the differences between Spacemaster and Rolemaster. Whilst not ready to GM I knew the rules.

Over the next few days I came up with very brief scenario to start the game off and decided to wing the rest. My limited experience was already going to mean regular stoppages for checking the rules and mistakes would happen without a doubt. I was as ready as I was ever going to be. I managed to limit the players to Frank and Joe. Anymore than that and I would have seriously struggled.

So the Friday night arrived and we were staying over at Frank’s house so we could have a good run at the opening session. Frank had decided he wanted to be a space pirate so had drawn up a mercenary of sorts and Joe was the pilot for the ship. I filled out the group with a couple of NPC’s and surprisingly the game went very well. My only regret about the game was using our original GM’s star chart instead of the one supplied. There is only so many times you can let the players visit the planet populated by Ogryns that manufactures rubber sex toys without wanting to give up.

How did your first GM’ing session go?

[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]

Weird Gaming Moments

It’s been a slow weekend here at The Dice Bag. I’m off to Sweden for a few days this coming week so I’ve had a lot of prep for that but every time I thing about roleplaying I keep getting the same image in my head and I have a slow chuckle to myself.

I’m told everyone has moments like this during games but I swear I’m sure it’s only me that gets hit with them.

The prime example is the memory that keeps coming back to me this weekend. It was a Saturday afternoon, I was 15 and and staying over at my friend Frank’s house. We didn’t have a game planned for that weekend so I was working out a quick single-shot game based Terry Pratchett’s Discworld that had been published in a short lived RPG magazine. The plan was to get some characters drawn up and run the game once one of our other friends turned up later that night. Anyway there was a knock at the back door and who should enter but Frank’s cousin who had been our first DM all those years before. He was on leave from the army again and had heard we were about and so he’d brought his Rolemaster books and our characters along to see if we fancied a game that night. We settled down with our bottles of juice and our sweets and waited for him to start the game.

Jim Morrison

Frank’s cousin always played with the strangest music playing in the background. This night we were in for something different though as he put on his most prized possession. He carefully placed the tape into the player and when he pressed play Jim Morrison was giving us a spoken word tour of his drug addled brain. Several joints later our DM was struggling to keep the game from becoming real in his head and constantly stopping mid-sentence to let us hear his favourite bit of the tape. Usually when our illustrious DM was in these states we enjoyed the ride as we usually ended up with homosexual dungeonmasters from the cartoon that could chop their head off and heal it back up without magic or other weird and wonderful things that only drugs could produce. In this case we just sat staring at each other as he worked himself into a fever over the meaning of every second line on the tape.

We were just getting to the point in the game where you would usually start tooling up and getting ready for the final monster when the sound started to break up. Our DM sat bolt upright, spun around to the tape player and burst into tears. The machine started to eat his precious tape and he was in tears as he tried to press the eject button with little success. Frank tried to help and after a few more minutes they both just gave up and our DM collapsed onto the floor in the foetal position crying to himself. There was nothing we could do for him so we left him to it and went through to watch some TV. We were two 15 year old boys that spent our weekends playing Dungeons and Dragons. We had no social skills so I’m not surprised we left him to it. We went back through to the kitchen about 30 minutes later to find him asleep on the floor so again we left him to it.

About an hour later Joe turned up so we retired to Franks bedroom and started the one-shot game I’d been writing. It was great fun and when you have skills such as ‘hang upside down from chandilier and swing axe’ you can’t go wrong. About half way through the game our dopehead DM came and joined us. You would never have thought that a few hours previously his world had ended. He was laughing away and really enjoying the game and to this day I do not think anyone of us has actually mentioned the tape incident to him whenever we’ve came across him.

[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]

Top Five Reasons To Not Upgrade To The Latest Version

Why do I have such a downer on updates to game systems?

books

1. It’s expensive.
I’ve spent thousands of pounds over the years on roleplay books. At least 90% of that was on supplements and campaign settings rather than rulebooks so you can understand when I get a little miffed when the publishers bring out a new version that makes all those supplements and settings worthless in the eyes the new system.

2. Same old story just different rules.
So when WOD went through a reboot very little changed. The mechanics where mixed up and ‘refined’ and that’s about it as the same basic story kept going. To be fair to White Wolf they basically shot themselves in the foot when they first published that Gehenna was on it’s way. Or were they just very shrewd people that knew exactly how many people would buy the new rules?

With Dungeons and Dragons 4ed  they’ve basically turned it into D&D lite. It’s not a refinement of the previous games or an expansion on the system. They’ve took the popular parts from online computer games and melded it together with the previous rules to create something that doesn’t feel, to me at least, like any D&D game I’ve seen before. Why not keep the old D&D line going or at least fix the bits that didn’t work and release 4ed as a new game line but one that uses the same world? Have it as an extension of the mini battles game and market it to the crowd of young gamers moving up from Pokemon and the other card games that seem to be morphing into spinnig top battles.

3. Did I say it was expensive?
Forget the cost of the books I’ve bought in the past that are now worthless. Lets look at how much it costs to get a Forgotten Realms game going now that 4ed is out. The DM/players guides come in at $60 for both of them and the setting books add another $60-70 onto that as well. Your talking over $120 just to play the basic setting and never mind any of the expansions they bring out in the future. What if you go to all that trouble and you find you really don’t like the new setting or you really don’t like the new 4ed rules?

4. Physical space
I live in a normal sized house in the UK. We have plenty of shelf space and yet I am forced to keep a sizable amount of my books in boxes in the attic. I cannot find anywhere to keep my almost complete collection of oWOD books never mind space for the new system should I ever give in and buy it.

5. Mental space
I’ve already memorised the rules and mechanics of 13 separate gaming systems over the years. Do I really need to squeeze another one in? At what point will my mind begin to fail and the AD&D equipment charts start to meld together and be mistaken for the Small Creatures Crit Table from Rolemaster?

The old games worked. Sure they had their flaws but so do the new versions. Pick one and stick with it but I just wish the old system I loved still had official work being published for them.

[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]

*Static* Hello..Hello.. Is This Thing On?

In order to pick up the pace with the proposed Shadowrun campaign I wrote up some more pregame info for them. If you know Shadowrun history it won’t be much of a surprise for you and where I deviate cannon don’t worry about it. I don;t really put that much stock into sticking to pre-established story lines.

A courier turns up and delivers a plain unmarked jiffy bag to your door. Inside is an old 1980′s style personal tape recorder with a sticker written on in permanent marker.

*PRIVATE*
PRESS PLAY.

You check no ones watching in the hallway and head back into your apartment. It bugs you that you don’t have a clue who sent it or for that matter wether its safe to actually press the PLAY button. You never actually get that far as you accidentally bump into the table its on and knock it over and bumping the button anyway.

*********

So my man says your man says you guys are up for the job? Yeah? Cool.

Anyway I’ll cut to the chase as time is short and to be honest I’m not being paid by the minute. I’ll send some docs through to your fixer with more info. Can’t chance them getting on the matrix so it’s hard copies only I’m afraid.

So yeah. Where to start with this thing. Cast your minds back to August 22nd and put yourself in Chicago. Look I know you weren’t there but work with me kid. I’m trying to set the scene.  So Chicago. As far as UCAS will tell you there was an outbreak of VITAS that was killing everyone and they quarantined the place. Don’t believe the hype. You’ll have heard about the nuke that went off on the 1st? That some anti-whatever group set it off to mess up the recovery operation? Well the bomb did go off but that’s about all that was true from that.

I could go on and on about this but as I said I’ll get straight to the point. It wasn’t no virus. A hive burst open and sent out millions of rogue insect spirits and literally decimated the place. The government set that bomb off hoping to wipe them out before they spread to other cities but from what I can gather it didn’t quite work. It did effectively destroy almost all civilisation in the city though. Millions are without homes, food or fresh water. Aid camps have been set up for those that can get to them but they can’t house everyone. Basically the place is a lawless hole that houses some of the worlds biggest companies secrets. Most of them are well protected but it only takes time before someone works out what is there and how to get it. That’s where you guys come in.

Our benefactor wishes you guys to get in, find some stuff and get back out. Simple as that. To be honest the trickiest thing about your job is getting you in and I think I’ve managed to sort something out for you. More details will follow on that but suffice it to say you’ll love it.

We’re sending in a few teams of runners for various things and the idea is that you’ll all ron-dayvu after a few days and extract together. That one might be tricky but we’re paying you guys to think on your feet and work your own way out of that one.

Just stay sharp out there when your on the streets as those bugs are still out there and the last thing thing we want is any of you getting to close to them. And for God sake stay the hell away fro….

*********

At least it made some sense. But what the hell was he trying to say before the tape ran out? You can see this run far enough already.

Still not giving much about the game away but I figured adding a little narrative and colour to it might get the guys a little intrigued.

[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]

“The First Amendment does not cover MERPing”

I’ve previously mentioned that over the years I’ve lost an awful lot of my gaming books. I’ve misplaced at least half of my ADnD books somewhere and of all my other systems only my Rolemaster books seem to be in any fit state and that was only because I bought new copies on Ebay a few years ago.

Anyway I was intent on rebuilding my old collection any way that I could and whilst hunting down the Dark Sun campaign books that I’d misplaced over the years I remembered a system that I bought when I was 15 years old. It was quite famous at the time but if I were to ask almost any of my fellow gamers in my home town about it they wouldn’t have a clue. That game is of course MERP or Middle Earth Role Playing to those that don’t like acronyms. A lot was said at the time about how it was a handicapped version of Rolemaster or that it was too complex for beginners but we loved it. I was never a fan of the books when I was younger purely because of the size of them but I loved the setting and the half finished movie by Ralph Bakshi.

Over the years I picked up a few modules for it but it was never a game we could get much material for what with it being in the days before the internet and online shopping. We would spend whole weekends just working through complex back stories for our characters before we even thought about starting game but we’d always hit the level limit and want to go further. As time went on we ended up moving all our characters over to rolemaster anyway and keeping the campaign setting but to this day I miss the MERP books. There was so much history in the rulebooks that was not easily digestable from the novels that even after we moved systems we still used the MERP books as our number one resource for the campaign.

I miss those books. I’m really beginning to wish I.C.E. didn’t lose the rights to make LotR games in 1999 now.

[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]

Equipment Lists

You will always find a character within the group turns themselves into a walking hardware store. Most DM’s I’ve come across in the past do not really care just how much a player carries until it gets to the stage where they are trying to walk away from a battlefield carrying the King of Jobrovia’s personal security teams power armour in their rucksack.

Rope

What has always amazed me is that they go into so much detail in what they are carrying, what it’s stats may be and how it looks that they completely ‘forget’ how heavy the item is or for that matter just how big it is.

I’ve seen players trying to go dungeoneering whilst carrying a ladder and two ten foot long poles each and then conveniently forget about them the moment they get attacked or they start off down the tiny side tunnel that leads them to the gold.
So what normal items have you found your players trying to hide upon their person or get away with carrying lots of in your campaigns?

Over the years I’ve managed to get a Top Five list of items that I cannot go a game without a player at some point trying to get away with carrying them.

  1. Ten foot pole. It’s self explanatory really. I mean how many people can walk through a forest, go into a dungeon or even wander about town with a ten foot long pole in their hand or attached to their pack and not have a great deal of difficulty? There is a reason why most players do not pick pole arms as a primary weapon and it just so happens it’s the same one as why people don’t walk about with poles!
  2. Ladder. For the exact same reason as the pole except that its even bigger. Unless your player is a window cleaner then he’s not going to be carrying one around with him where ever he goes.
  3. 50′ Rope. OK so it’s far more portable than the pole or ladder ever will be but if they claim to be carrying it on their person you need to remind them just how bulky that rope is. You also might want to remind them that 50′ isn’t really that long once you get down to it. By the time you’ve found something to tie it to as well as tie a decent knot they will be left a lot less than the initial 50′ they thought they had. They might catch on to this though and pick up an extra length of rope. That’s when you remind them again just how bulky that stuff is. It’s a whole other ballgame in sci-fi campaigns.
  4. Ammo. It doesn’t matter what your setting is at least one player will always try to find space to take 50 arrows in to combat or 1000 rounds of ammo for their assault rifle. That’s a hell of a big quiver in anyone’s books and an normal combat loadout is usually more like 250 rounds with the rest being left back at home as those bullets are heavy!
  5. Sorrell Nuts. This one is actually a personal peeve from years ago whilst I still regularly played Rolemaster. One of the players favorite healing and resurrection methods involved a sorrell nut. They were expensive and hard to come by but over the years in game one of the players learned to cultivate and grow the plant needed for this item. From what I recall the weight and size were negligible and so no figures were ever given in the rule books. This meant that the player had a stash of several thousand nuts on him at any one time and sold them off to the local townsfolk. The DM read the ruling as they were that small the player could hold as many as he wanted and the only limiting factor the player ever had was on how much gold he could carry to his tavern at night after selling them that day.

So what has been your bugbear over the years with your players equipment lists?

[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]

Just A Player

So this months blog carnival is about transitions and transformation and within seconds of putting my thinking cap on I realised I’d already started writing a post that would fit in perfectly with this subject.

They say our tame GM eats dice for breakfast and that he built his home from worn out copies of the 2nd Edition Dungeon Masters Guide. But how did he get there?

I don’t really know how I got here but I seem to be the groups gamemaster for most of our campaigns. In recent years both Mark and Willie have taken their turn and ran great campaigns but most of the time it’s me that will be sitting with the rulebooks in front of me telling the story.
When i first started out playing we had a couple of players and our GM was a friend’s cousin who would run games for us when he was visiting from London. It meant we could only ever play short campaigns maybe twice a year but because of this we savoured every moment of it. That was until one day my childhood friend Joe was given a copy of the Basic Dungeons and Dragons rules. He sat up all night reading over them until he knew them off by heart and then we sat up all the next night so we could get used to the rules. As players we were used to using the Rolemaster rules even if we didn’t understand them that well at that point so something this basic was actually a huge leap forward for us. We actually understood how the game worked for a start.

For the first year my friend was the GM. It was a no brainer. The rulebooks were his so it was his game. After a while though he soon grew tired of being the one to make up the story and wanted to play a character again. We all still wanted to be a player rather than the GM so we drew straws and I lucked out and so it would be another year before I ran my first campaign. It was not long after this that we purchased our own copy of Rolemaster. I say purchased but I’m sure a few of the Companions were pilfered from the local second hand book store. One of the group insisted that if you bought a boxed set they never checked inside so they filled the main boxed set with as many Companions as they could. I could never prove it though. Anyway we soon got to the stage where we were just lining up encounters and throwing the dice rather than actually roleplaying and I go bored very quickly.

I was never one for writing stories in English class. In fact I’d usually struggle to write a 500 word short story while I was at school and my written English skills haven’t really increased over the years if I’m being perfectly honest. With this in mind you can understand that running my own games didn’t come naturally to me. I could devour a rulebook in an evening and be able to quote back to you complex combat ‘what if’s’ or spell descriptions of even the less well known spell lists but if you were to ask me to write down what I planned for a game session I’d struggle. I still do to an extent but over time I manage it. I’m perfectly happy with an idea in my head but when it comes time to formalise it for a campaign I have real trouble.

From all this came my GMing style. I improvise. I push and pull stories until they match in game and I steal ideas from everywhere. I’ll have scribbled down a bullet point list of whats going to happen or how things are laid out but that’s it. Everything else stays in my head until it’s needed. It’s better for everyone that way.

The change over from player to GM was a very smooth process for me. I’m not sure if it’s like that with everyone but once the initial worries were shoved out of the way I gradually grew to enjoy it far more than just being a player. When your part of a group of characters you can easily get stuck concentrating entirely on your character and forgetting about the players and characters around you. It’s only natural that you’ll spend more time on that one ‘person’ than on anything else and its like a child or a favourite pet. You nurture and grow them from being a few scribbles on a bit of paper to a well rounded character than is far more than just the sum of its stats and skills. As a GM however you get that exact same feeling when you look out at your party as each and every single one of them grows and your world carries on it’s day to day routine as well as growing in the same manner as the characters. That feeling of success you get after running a successful game that has everyone talking about it can never be beaten by that you might get from just taking part in it as a player.

That’s why I can never go back to being just a player. No matter how hard I find it to succesfully GM.

[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]

Self Censoring

Just a quick one to be going on with. In fact it’s that quick I think the lines I write about it being a quick one will actually take up more space on this entry than the actual entry.

If you write about things on your blog that maybe you are not sure about your players seeing how do you deal with it? I’m not talking about gossiping about them but instead talking about aspects of the game they shouldn’t know or maybe even your concerns about how well your GMing is going? I knew one of my players read this blog but it turns out they all do and now I’m second guessing any post I start writing that might be about upcoming games.

OK so it wasn’t shorter than the gumph I wrote at the start but it’s certainly a short one!

[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]

This Kind Of Homebrew Is Easy.

All you need is near-godlike characters and some imagination! I’ve been reading some of the other posts people are making for the RPG blogging carnival as well as the comments being left for them and I’m maybe started to accept that homebrew can apply to more than just systems built from scratch.

Almost 20 years ago I took part in a campaign that was to go on for four years. Now to most that is a good length. Factor in that we were at secondary school at this point and played three nights per week as well as every weekend whilst we were in school and almost every day during school holidays. You can come to understand it when I say there came a point when our characters became a little powerful.

We had been playing Rolemaster for many years in our own little world that barely consisted of a badly drawn map and a couple of scribbled notes on the back of it. At one point the only way to challenge the players was to throw multiple old nether drakes at them but the two main characters finally found a challenge that was worthy of them.

My friends character was a Quishadi Archmage who had hit level 50 after several years of constant playing. He wanted to become a god but whilst our GM was willing to run with almost anything this he would not allow. So he picked the next best thing. He would create his own race of creatures that would call him a god and revere him as such. Can you guess where he started with this dastardly plan? That’s right he picked on my character to be his Adam. I had been running a Great Man Warrior for almost the same length of time and so his level was roughly around the late 30′s to early 40′s. He was already at the peak of his physical development when the tests started. I don’t know how he mastered them, if someone wasn’t there for a session the gaming still went on without them, but he managed to get almost all the healing spell lists learned and through spell lists like Bone Mastery he started to change me. I went from a 7’8″ man to an 8’4″ beast over the space of a year. My skin was turned leathery and the colour of obsidian with an AC of 20. I had razor sharp bone spines grow along my forearms and spikes grew from my knuckles well before I’d even heard of the X-Men. I grew claws and fangs as well as gained acid saliva. What really stood out though was the huge wings that sprouted form my shoulder blades. A few others were experimented on in the same manner and eventually the next generation came along which he named the Akra Neanor. The mutations had stuck and it looked like his new race was about to be born.

Now anyone can make up a new race on a bit of paper and with a little bit of history and a crow bar can usually fit it into a campaign somehow. I’ve never seen a player come up with the idea to actually do it in game and get away with it. Well thats a lie but I’ve never seen anyone in a normal fantasy based roleplay manage to pull it off.

He didn’t stop there however. A great sword was also created called the Wraithblade, the original specs of which have been lost over the years. The founding history was created and carried through like a religion amongst this new race. Several years later we still had it as a playable race but because of the devotion to my friends old character that he eventually retired just shy of level 75 you had to have a damn good reason to be out adventuring.

It’s things like this that have cropped up in the games that I’ve played and ran over the years that are making me rethink just what it means when someone calls something homebrew. I’m beginning to think that I’ve never played a standard game in my life now.

[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]